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IRL, if I throw a beat up, say River, as hard as I can, it will turn over to a roller or “worm-burner.” In DGV, we can only pull back to essentially “the optimal” power no matter what disc we’re using. If there were one more power smile that were perhaps red or orange that was “overpowered,” that would not only add a greater level of realism, it would also make the game more difficult and open the door to more creative shots. It’s actually somewhat curious that we can do the opposite of this by “underpowering” discs.