Difference between revisions of "Single Player"
(3 intermediate revisions by the same user not shown) | |||
Line 17: | Line 17: | ||
|- | |- | ||
! colspan="4" style="background: #ffdead;" | C-Tier Tournaments | ! colspan="4" style="background: #ffdead;" | C-Tier Tournaments | ||
+ | |- | ||
+ | ! colspan="4" | <div class='ai_tourney_12px'>1st Place - 80 Coins - 100 Experience Points</div> | ||
|- | |- | ||
! scope="col" | Tournament | ! scope="col" | Tournament | ||
Line 26: | Line 28: | ||
| 2 Rounds | | 2 Rounds | ||
| 20 Players | | 20 Players | ||
+ | | | ||
|- | |- | ||
| The Blueberry Clash | | The Blueberry Clash | ||
Line 38: | Line 41: | ||
|- | |- | ||
! colspan="4" style="background: #ffdead;" | B-Tier Tournaments | ! colspan="4" style="background: #ffdead;" | B-Tier Tournaments | ||
+ | |- | ||
+ | ! colspan="4" | <div class='ai_tourney_12px'>2 Round Tourney - 1st Place - 160 Coins - 100 Experience Points<br>3 Round Tourney - 1st Place - 240 Coins - 150 Experience Points</div> | ||
|- | |- | ||
! scope="col" | Tournament | ! scope="col" | Tournament | ||
Line 105: | Line 110: | ||
|- | |- | ||
! colspan="4" style="background: #ffdead;" | A-Tier Tournaments | ! colspan="4" style="background: #ffdead;" | A-Tier Tournaments | ||
+ | |- | ||
+ | ! colspan="4" | <div class='ai_tourney_12px'>3 Round Tourney - 1st Place - 380 Coins - 150 Experience Points<br>4 Round Tourney - 1st Place - 640 Coins - 200 Experience Points | ||
|- | |- | ||
! scope="col" | Tournament | ! scope="col" | Tournament | ||
Line 149: | Line 156: | ||
==Practice a Round== | ==Practice a Round== | ||
− | [[File:Practice a Round.png| | + | [[File:Practice a Round.png|400px|Practice a round menu]] |
===Practice Round=== | ===Practice Round=== |
Latest revision as of 06:36, 14 February 2021
Challenge the Valley
This is a solo game mode that allows you to play all of the courses in the game. The game will track your best score for each course. Players can earn discs by getting stars in this game mode. In order to unlock and play new courses, increase your star total in the top left corner. Each course has three possible stars with indicators of what score is needed to earn the star.
AI Tournaments
Players compete against AI opponents in two, three, or four round tournaments in three tiers of difficulty. AI difficulty is based on real life human scores. AI’s have percent chances to bogey, par, birdie, and even eagle, albatross, or ace holes based on the human player data. Players can restart tournaments with no penalty. The tournaments rotate randomly. AI tournaments are unrated rounds and will not impact your overall rating. A-Tier and B-Tier tournaments can include holes from any course. The layout of C-Tier tournaments will only include holes from Sunshine Glade, Blueberry Thicket, Oak Hill.
C-Tier Tournaments | |||
---|---|---|---|
1st Place - 80 Coins - 100 Experience Points
| |||
Tournament | Rounds | Players | Holes |
Marshmallow Cup | 2 Rounds | 20 Players | |
The Blueberry Clash | 2 Rounds | 20 Players | Round 1 = Blueberry 1 - 9 Round 2 = Blueberry 9 - 1 |
Hill to Hill | 2 Rounds | 20 Players | Round 1 = Oak Hill 1 - 9 Round 2 = Oak Hill 9 - 1 |
B-Tier Tournaments | |||
2 Round Tourney - 1st Place - 160 Coins - 100 Experience Points
3 Round Tourney - 1st Place - 240 Coins - 150 Experience Points | |||
Tournament | Rounds | Players | Holes |
Lakeside “The Big Splash” | 2 Rounds | 32 Players | Round 1 = Lakeside 1 - 9 Round 2 = Lakeside 9 - 1 |
The Blowout | 2 Rounds | 32 Players | Round 1 = Windswept 1 - 9 Round 2 = Windswept 9 - 1 |
The Precipice | 2 Rounds | 32 Players | Round 1 = Crows Nest 1 - 9 Round 2 = Crows Nest 9 - 1 |
Salmiakki Cup | 2 Rounds | 32 Players | Round 1 = Kaho 1 - 9 Round 2 = Kaho 9 - 1 |
The Grizzly Games | 2 Rounds | 32 Players | Round 1 = Grizzly Gulch 1 - 9 Round 2 = Grizzly Gulch 9 - 1 |
The Ghastly Cup | 2 Rounds | 32 Players | Round 1 = Harrowing 1 - 9 Round 2 = Harrowing 9 - 1 |
The Hoot | 2 Rounds | 32 Players | Round 1 = Owlwood 1 - 9 Round 2 = Owlwood 9 - 1 |
Coyote Howl | 2 Rounds | 32 Players | Round 1: Coyote Canyon 1 - 9 Round 2: Coyote Canyon 9 - 1 |
Autumn Clash | 2 Rounds | 32 Players | Round 1: Kaho Backwoods 1 - 9 Round 2: Kaho Backwoods 9 - 1 |
Deep Freeze | 2 Rounds | 32 Players | Round 1: Frozen Valley 1 - 9 Round 2: Frozen Valley 9 - 1 |
Ace Run Classic | 3 Rounds | 32 Players | |
Griplock Challenge | 3 Rounds | 32 Players | |
A-Tier Tournaments | |||
3 Round Tourney - 1st Place - 380 Coins - 150 Experience Points 4 Round Tourney - 1st Place - 640 Coins - 200 Experience Points | |||
Tournament | Rounds | Players | Holes |
Deep Forest Cup | 3 Rounds | 48 Players | |
Iron Branch Invitational | 3 Rounds | 48 Players | |
The Climb | 3 Rounds | 48 Players | Round 1 = Oak Hill Round 2 = Grizzly Gulch Round 3 = Crows Nest |
The Grand Slam | 3 Rounds | 48 Players | Round 1 = Grizzly Gulch Round 2 = Coyote Canyon Round 3 = Crows Nest |
The International | 3 Rounds | 48 Players | |
The Great Outdoor Fight | 4 Rounds | 48 Players | |
The Green Hell | 4 Rounds | 48 Players | Round 1 = Owlwood 1 - 9 Round 2 = Kaho 1 - 9 Round 3 = Blueberry 1 - 9 Round 4 = Owlwood 9 - 1 |
Practice a Round
Practice Round
In the practice round mode, players can practice a round and choose their desired starting hole of any course. Restarting will enable players to practice a hole in different wind conditions. After selecting the course, swipe to change the starting hole. Practice mode also keeps track of statistics as you finish holes.
Putting Practice
In this game mode, players can use the Putt, Backhand, or Forehand throws to make as many shots as possible. Each made throw increases a player’s score by 1. A player’s energy increases periodically, and any missed shot results in a decrease of 1 energy. Distance from the basket will increase periodically as well. When the player’s energy reaches 0, the round ends and the leader board is displayed.
Target Practice
In this game mode, players throw discs to hit targets in the driving range. The targets decrease in size periodically. Each hit target results in an increase of 1 energy, and each missed target results in a decrease of 1 energy. When the player’s energy reaches 0, the round ends and the leader board is displayed.