Single Player

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Challenge the Valley

Single Player menu

This is a solo game mode that allows you to play all of the courses in the game. The game will track your best score for each course. Players can earn discs by getting stars in this game mode. In order to unlock and play new courses, increase your star total in the top left corner. Each course has three possible stars with indicators of what score is needed to earn the star.

AI Tournaments

AI menu

Players compete against AI opponents in two, three, or four round tournaments in three tiers of difficulty. AI difficulty is based on real life human scores. AI’s have percent chances to bogey, par, birdie, and even eagle, albatross, or ace holes based on the human player data. Players can restart tournaments with no penalty. The tournaments rotate randomly. AI tournaments are unrated rounds and will not impact your overall rating. A-Tier and B-Tier tournaments can include holes from any course. The layout of C-Tier tournaments will only include holes from Sunshine Glade, Blueberry Thicket, Oak Hill.


C-Tier Tournaments
1st Place - 80 Coins - 100 Experience Points
Tournament Rounds Players Holes
Marshmallow Cup 2 Rounds 20 Players
The Blueberry Clash 2 Rounds 20 Players Round 1 = Blueberry 1 - 9
Round 2 = Blueberry 9 - 1
Hill to Hill 2 Rounds 20 Players Round 1 = Oak Hill 1 - 9
Round 2 = Oak Hill 9 - 1
B-Tier Tournaments
2 Round Tourney - 1st Place - 160 Coins - 100 Experience Points
3 Round Tourney - 1st Place - 240 Coins - 150 Experience Points
Tournament Rounds Players Holes
Lakeside “The Big Splash” 2 Rounds 32 Players Round 1 = Lakeside 1 - 9
Round 2 = Lakeside 9 - 1
The Blowout 2 Rounds 32 Players Round 1 = Windswept 1 - 9
Round 2 = Windswept 9 - 1
The Precipice 2 Rounds 32 Players Round 1 = Crows Nest 1 - 9
Round 2 = Crows Nest 9 - 1
Salmiakki Cup 2 Rounds 32 Players Round 1 = Kaho 1 - 9
Round 2 = Kaho 9 - 1
The Grizzly Games 2 Rounds 32 Players Round 1 = Grizzly Gulch 1 - 9
Round 2 = Grizzly Gulch 9 - 1
The Ghastly Cup 2 Rounds 32 Players Round 1 = Harrowing 1 - 9
Round 2 = Harrowing 9 - 1
The Hoot 2 Rounds 32 Players Round 1 = Owlwood 1 - 9
Round 2 = Owlwood 9 - 1
Coyote Howl 2 Rounds 32 Players Round 1: Coyote Canyon 1 - 9
Round 2: Coyote Canyon 9 - 1
Autumn Clash 2 Rounds 32 Players Round 1: Kaho Backwoods 1 - 9
Round 2: Kaho Backwoods 9 - 1
Deep Freeze 2 Rounds 32 Players Round 1: Frozen Valley 1 - 9
Round 2: Frozen Valley 9 - 1
Ace Run Classic 3 Rounds 32 Players
Griplock Challenge 3 Rounds 32 Players
A-Tier Tournaments
3 Round Tourney - 1st Place - 380 Coins - 150 Experience Points
4 Round Tourney - 1st Place - 640 Coins - 200 Experience Points
Tournament Rounds Players Holes
Deep Forest Cup 3 Rounds 48 Players
Iron Branch Invitational 3 Rounds 48 Players
The Climb 3 Rounds 48 Players Round 1 = Oak Hill
Round 2 = Grizzly Gulch
Round 3 = Crows Nest
The Grand Slam 3 Rounds 48 Players Round 1 = Grizzly Gulch
Round 2 = Coyote Canyon
Round 3 = Crows Nest
The International 3 Rounds 48 Players
The Great Outdoor Fight 4 Rounds 48 Players
The Green Hell 4 Rounds 48 Players Round 1 = Owlwood 1 - 9
Round 2 = Kaho 1 - 9
Round 3 = Blueberry 1 - 9
Round 4 = Owlwood 9 - 1

Practice a Round

Practice a round menu

Practice Round

In the practice round mode, players can practice a round and choose their desired starting hole of any course. Restarting will enable players to practice a hole in different wind conditions. After selecting the course, swipe to change the starting hole. Practice mode also keeps track of statistics as you finish holes.

Putting Practice

In this game mode, players can use the Putt, Backhand, or Forehand throws to make as many shots as possible. Each made throw increases a player’s score by 1. A player’s energy increases periodically, and any missed shot results in a decrease of 1 energy. Distance from the basket will increase periodically as well. When the player’s energy reaches 0, the round ends and the leader board is displayed.

Target Practice

In this game mode, players throw discs to hit targets in the driving range. The targets decrease in size periodically. Each hit target results in an increase of 1 energy, and each missed target results in a decrease of 1 energy. When the player’s energy reaches 0, the round ends and the leader board is displayed.